BEYOND 3D MODELS: SIMULATION OF TEMPORALLY EVOLVING MODELS IN STELLARIUM

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Georg Zotti
Florian Schaukowitsch
Michael Wimmer

Abstract

In recent years the open-source desktop planetarium Stellarium has gained high popularity for simulation in


archaeoastronomy, and we have improved recent versions to also become accurate enough for such


applications. A dedicated plugin which we introduced a few years ago can be used to visualize loadable


scenes of 3D reconstructions of past or present monuments in their landscape. However, while Stellarium


can simulate the view of the sky and positions of celestial objects and their respective motions over several


millennia in sufficient accuracy for most historical applications, the 3D plugin until recently could only show


one static version of a landscape. However, landscapes and monuments may have changed, temples may


have been rebuilt and rededicated in part to reflect changes in the sky caused by precession, changes in


ecliptic obliquity or stellar proper motion. Our latest developments in Stellarium now enable the simulation


of phased or temporally evolving three-dimensional sceneries under Stellarium’s sky by configuring parts of


the 3D model with material properties that can be used to hide parts of the monument when they don’t fit


the epoch of the currently simulated sky.

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